It accomplished that, but also shook apart the community. The TWO project was initiated to "shake-down" the software on an animated feature. I think that Martin saw the "dead end" that animation software was as a business-and the alternative model of creating and owning an intellectual property, of becoming a studio! What will draw users (subscribers) is the need to learn the tools to be able to work with the software on a group project. I think that the real survival and growth of this community is not in attracting new users to the software, or in trying to add more features. Those shouldn't be too hard to implement.įor what it's worth, I'm in full agreement with you. improved readability of relationships and their hierarchies additional strengthening of (currently strong) animation features integration of other animation file formats and the ways and means to alter those identity as a hip alternative to other software ![]() more kids, forum members, talent and contributors aspirational/Inspirational advertisement So, if I understand correctly, you are saying 'future proofing' A:M would be aided by the following: We could play the game of "If only A:M had it would be successful".Įveryone has a few of those and I see you have listed a few yourself. It is admirable that you have a desire for others to enjoy the great program you have access to Rolf.īeyond having inspirational advertising though I'm not quite sure what you are proposing. ![]() Of artistic expression in the last 20 Years and AM has all the tools for it since early on, why not bring it to the kids which grew up 3D Character Animation is one of the greatest achievements ![]() You for free where ever You go, but AM has become invisible. But who knows that, every other software is thrown at Modeling tools, but altogether its incredibly logic and a pleasure to use. If anything within the software it should strengthen itsĪllready strong animation features, maybe improve on the readability of the relationships and the hirarchies, maybe a few It lacks aspirational advertising more thanĪnother render feature which is available for free somewhere else. Will be no heirs to a fantastically clear software since soon nobody will ever heard of it. Of course this is by no means a new lament and I am not sure who at the helm of AM actually cares, or if there actually is a helm, but if it keeps its monastic persuits there It needs to shed its Waldorf image and consdider the younger crowd which grows up on Minecraft, Blender, Apple and Python. Integration of FBX,BVH and other animation files and ways to alter them. Softimage fetched unheard of prices, but today I believe it should present itself as a hip alternative and try to offer better It sure was great to be the ultimate underdog in 1995 when Maya and On the other hand it hasĪ slow render and it doesn't play well with others. It presents itself as a basic intro to character animation but misses to convey its sophistication. It left all the public forums, or their moderators had a falling out. New talent, it barely offered a trial version (way too late). Looking at the Hash forum, it tops at 300 viewers.ĪM community has reduced to a club of a few contributors, and I believe its a political issue. ![]() Does it exist? Why is AM increasingly unknown by the upcoming kids that should use it? Everybody knows Blender by now,Īnd of course its free, but for Character animation its still a big pain to learn.
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